45c954cb03
haku2: fix implementation of / (div)
...
it was multiplying instead of dividing
2025-06-13 20:56:20 +02:00
667eef136e
remove redundant imports and leftover log timestamp disabling thing
2025-06-13 20:41:58 +02:00
845c9f0f5b
add support for aarch64-unknown-linux-gnu
2025-06-13 20:38:00 +02:00
354d49d927
haku2: make build.rs spit out unknown targets
2025-06-13 20:33:18 +02:00
48d03699bd
haku2: make server use haku2 (and make it work!)
2025-06-13 20:11:54 +02:00
c5e2892def
#broken haku2: progress on making it work
2025-06-11 16:42:43 +02:00
7658e0d4e8
haku2: VM logging
2025-06-11 10:43:40 +02:00
5de4f9d7c6
hotwire haku2 into rkgk
...
really a bodge job right now and it crashes but it's a start
2025-06-04 00:28:43 +02:00
550227da34
haku2: rest of functionality (hopefully) & Rust->Zig FFI
2025-06-03 21:53:49 +02:00
01d4514a65
beginning of haku2: a reimplementation of haku in Zig
...
the goal is to rewrite haku completely, starting with the VM---because it was the most obvious point of improvement
the reason is because Rust is kinda too verbose for low level stuff like this. compare the line numbers between haku1 and haku2's VM and how verbose those lines are, and it's kind of an insane difference
it also feels like Zig's compilation model can work better for small wasm binary sizes
and of course, I also just wanted an excuse to try out Zig :3
2025-06-01 23:19:05 +02:00
598c0348f6
fix viewport shrinking permanently ( #113 )
...
what was happening is we were setting style.width and style.height which overrode the styles from CSS that gave us the BoundingClientRect from which we were calculating the canvas size
I also added a sendViewportUpdate to prevent chunk jank
2025-05-27 22:25:30 +02:00
65645f410f
additional list functions (range, map, filter, reduce, flatten) ( #74 )
...
also make the VM cope with reentrancy
2025-05-27 22:25:29 +02:00
2b924c3efb
make squigglies render themselves correctly over multiple lines
...
turns out there was a stupid typo, and the diagnostic's firstLine was == its lastLine
2025-05-26 21:53:03 +02:00
6b82593414
add zoom indicator in lower left corner ( #39 )
...
it looks like this:
- 3200% +
I'm giving up on the 100% zoom button from the original idea, because rkgk's scaling curve makes it easy to go back to 100% if you need to.
2025-05-26 20:23:26 +02:00
9f62582ef5
add italic, bold, bold italic variants for Iosevka in the CSS ( #109 )
2025-05-26 19:15:57 +02:00
c4f6f80166
make Backspace delete the current selection correctly ( #108 )
2025-05-26 19:07:44 +02:00
7727e62655
s/liquidex/riki
2025-05-26 18:53:17 +02:00
39886291cf
HiDPI support
...
the main canvas is now DPI-aware; it should no longer be pixelated on 4k
this couldn't be done for the brush preview, so it's just kinda pixelated
also fixed the horrendous scrollbar that could appear on HiDPI for some reason
2025-05-25 21:26:21 +02:00
273eaa6ce3
docs.css: fix the size of the left grid column
2024-10-25 23:36:54 +02:00
628fafdc1b
docs/system: document len
and index
2024-10-25 23:26:20 +02:00
e2f9538156
haku: add len
and index
functions for reading lists
2024-10-25 23:22:06 +02:00
dd955b0649
code-editor: make Backspace remove full indents at the start of a line
2024-10-25 23:08:12 +02:00
10d384f3d7
brush-cost: prevent percentage values from overflowing
2024-10-25 21:46:05 +02:00
913d65b0a8
implement brush cost gauges
...
they're a little ugly at the moment, and can be a little useless for most simple brushes, but whatever we'll make them better later
2024-10-25 21:39:53 +02:00
43e6951f7d
fix crash occurring when a path cannot be created
...
this can occur if tiny_skia decides it doesn't like the path (e.g. circle with negative radius)
i don't really care to render these since they're degenerate cases anyways
2024-10-23 21:53:44 +02:00
b059ef4c35
fix broken with_dotter_identity test
...
probably broke after evaluation style changes
2024-10-23 21:52:36 +02:00
581a1778ca
change no_mangle
to unsafe(no_mangle)
2024-10-23 21:52:05 +02:00
718e574d3a
fix broken defaultBrush
in editor
...
JS interprets escape sequences in backtick literals
2024-10-23 21:21:09 +02:00
e0e64f7e24
implement auto-saving under reticles
2024-10-23 21:09:00 +02:00
4ba7e25510
fix server not resetting VM on brush eval request
2024-10-23 20:46:06 +02:00
6e88999662
document withDotter
(and reticles) in docs/system.dj
2024-10-23 20:46:04 +02:00
e19e47e6ad
fix clippy lints
2024-10-23 20:45:34 +02:00
7c40505d7d
disallow running another reticle after a dotter
2024-10-23 19:46:23 +02:00
37ff06c704
remove unneeded console.log
2024-10-23 19:45:58 +02:00
d6bb4e9911
make code examples horizontally scrollable
2024-10-23 19:45:39 +02:00
fd3f37d744
update documentation to include reticles and vector math
...
It's probably not very good though.
2024-10-23 19:44:52 +02:00
37c575748b
add support for vectors as operands to math operations
2024-10-22 21:58:32 +02:00
5b7d9586ea
introduce tags, structs, and reticles
...
this was meant to be split into smaller changes, but I realised I edited my existing revision too late.
2024-10-22 21:39:04 +02:00
8356b6c750
fix compilation errors not setting error flag in brush preview
2024-09-08 12:12:45 +02:00
37520f34f7
add brush preview
2024-09-08 12:09:21 +02:00
4430d6d125
add documentation for new math functions
2024-09-07 15:39:54 +02:00
4bf3d685b8
add libm math functions to haku
2024-09-07 14:33:20 +02:00
e12573566e
add Debug impl for InvalidId
2024-09-07 14:32:38 +02:00
958cab5452
improve error reporting for missing else
clauses
2024-09-07 14:31:48 +02:00
ec773b7fe1
add error squiggles to brush editor
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gosh I hate this code. CSS custom highlight API when, pleeeeeease Firefooooox
2024-09-06 22:51:19 +02:00
c59a651ea3
add jsconfig.json
2024-09-06 22:50:42 +02:00
3cd0d4afb5
fix code editor gutter sizing
2024-09-05 22:13:19 +02:00
92e3b8fcb7
add line numbers to code editor
...
this is the sort of fancy stuff we can do now
2024-09-05 22:06:02 +02:00
09a81ec032
fix brush editor not saving your brush
2024-09-05 22:05:44 +02:00
b8d6b3edb3
introduce new code editor with support for extra shortcuts such as Tab
for indenting/unindenting lines
...
I'm sure this will yield _lots_ of bugs in the long run, but it's also a really exciting thing to have.
2024-09-05 21:30:47 +02:00